Tuesday, March 30, 2010

武神鬼心宣传图 Promotional Art


This is draw and color for the cover of my portfolio, since we were all require to do I thought I should do something cool for my portfolio cover and thus became this. /\

The theme in this piece is "The fire that to burn towards the next life".

Wu Jing Ren was alone and had a bitter defeat upon death, Wu Ming is his next life. Ming who is not longer a lone wolf like his previous life, travels and journey with Rally on their quest to slay the emperor of their time using whatever means necessary to achieve their goal.

The entire piece is colored using Photoshop's gradient tool. An experimental effort and also a test to see if this method works more efficiently and faster than my regular coloring method. The outcome was that it took just as long as my regular method(4-6 hours) to finish the coloring.



This is the lineart before coloring.

Friday, October 2, 2009

Rally in color

Hey, I made my best record! I finish coloring Rally in 2 days. Still I am not suppose to take that long to color.

Rally is a Adept Mage in the 24th century, on her free time illegally/forbiddenly studying time magic in an attempt to change the present by changing the past.

In the 24th century, a powerful tyrant emperor took over the world and changed the once existed law. Constantly abusing the law of human rights and forcing the people into obedients.

With the help of Wu Ming, she is determine to change history even if it means to erase her own existence.


Friday, September 25, 2009

Wu Jing Ren 3D model: Work in Progess 5 : Color/Texture mock up

Later updates on the hair, found a straight hair texture online and its alpha map too.





Rendered in Mental Ray, shader materials are Blinn and Phong, therefore the reflective effect.
Probably will change the shader material to Lambert. This is a mock up guys.









Monday, September 21, 2009

Wu Jing Ren 3D model: Work in Progress 4

There is no way ordinary people would understand just by making sure your own work looks damn good takes a long time to do so. Nitpicking is also one of the factors of making sure.
All the images below are taken in maya's playblast image viewer(my normals maps do show up in the working area, under the "Renderer" option I switched from "Default Quality Rendering" to "High Quality Rendering") , the mental ray rendering does not show so well.

















I add extra details to the waist guard, leg guard and the shoe.





Inktober Day 3 Poison/Hate