There is no way ordinary people would understand just by making sure your own work looks damn good takes a long time to do so. Nitpicking is also one of the factors of making sure.
All the images below are taken in maya's playblast image viewer(my normals maps do show up in the working area, under the "Renderer" option I switched from "Default Quality Rendering" to "High Quality Rendering") , the mental ray rendering does not show so well.
I add extra details to the waist guard, leg guard and the shoe.
All the images below are taken in maya's playblast image viewer(my normals maps do show up in the working area, under the "Renderer" option I switched from "Default Quality Rendering" to "High Quality Rendering") , the mental ray rendering does not show so well.
I add extra details to the waist guard, leg guard and the shoe.
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